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Last Updated: Wed, 06 Mar
Executive Producer » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Video Game Designer. Game Design Jobs. Software Game Developers
3D Artist » Port Melbourne, VIC - across Australia, New Zealand and UK. As Australia's largest publicly listed independent video game developer, PlaySide is committed... • Tue, 05 MarPLAYSIDE STUDIOS LIMITED$60001 - 80000 per year
Unity Engine Library Developer (video gaming) » Melbourne, VIC - and that same innovation is what drives us. We are a fast-growing, early-stage startup, backed by leading video game venture capital... User-Generated Content (UGC) and mods in video games. Many of the industries most innovative and successful games... • Tue, 05 Marmod.io$80000 - 140000 per year
Unity Engine Library Developer (video gaming) » Middle Park, Port Phillip - Who is mod.io? mod.io is the world’s most trusted platform for the creation and discovery of fully cross-platform User-Generated Content (UGC) and mods in video games. Many of the industries most innovative and successful games have UGC at their core. We’re talking about Counter-Strike, DotA, and PUBG. These games have become house-hold names and that same innovation is what drives us. We are a fast-growing, early-stage startup, backed by leading video game venture capital firms including LEGO Ventures, Tencent, and Makers Fund. Our mission is to connect game studios and publishers with their communities by harnessing the power of UGC. And we’re doing it; our platform is embedded in over 150 games, including some of the biggest and best games in the world. Games like Deep Rock Galactic, Snowrunner, and Dying Light 2, and we support over six-and-a-half-million monthly users. What is the role? You will be part of a team working on our Unity Plugin and C# SDK which assist game developers to integrate the mod.io service in their game: Maintain and improve our Unity Plugin and C# SDK that provides user, download, and request management services and provides a front-end to our REST API service Work alongside our core REST API and web developers to provide insightful feedback and suggestions on how we can improve from the perspective of game development. Manage feedback and communication with partners and other developers to foster a responsive and task-oriented support system. Test and implement your design on Linux, Mac, Windows, consoles and mobile to create a cross-platform solution. Create a defensive, robust solution that fails gracefully, caches smartly to minimize API calls and provides useful logging to allow developers to debug. Keep your house clean, your code will be open sourced on GitHub and must be well documented for our community to fork and adapt as they need. Your responsibilities include: Develop code for the plugin and SDK in line with our agile process including testing Provide regular updates to senior leadership on progress and any issues Support games to onboard by answering questions from game developers and building required (agreed) functionality Provide 2nd level support Act as an escalation point for Security & Cloud/Infrastructure incidents Work closely with development teams and project to assist with their security and operational asks Why work at mod.io? We’re very ambitious in what we want to achieve as a company, and we work closely together to achieve our goals. We’re transparent and honest, and our focus is on getting things done in the most efficient way possible - if something is slowing us down, we want to know about it and fix it. We’re a small team with 35 people globally. This means there are always opportunities both to shape your role and also how we do things. We offer maximum flexibility - you can work hours based on your location and choose where you work - work from home (WFH) or away (any location), or enjoy the perks of our brand new office in Prahran if you’re in Melbourne. We provide a competitive salary and equity in the company We value the career development of our people; we look to hire within when opportunities arise, and provide mentorship and support for all our team. We’re very proud that we have a safe, transparent working environment where everyone is welcome, and we encourage people from all backgrounds to apply for jobs with us. What are we looking for in candidates? We are looking for humble, enthusiastic, self-starters who take ownership over what they create and will help us shape and improve the company. Even if you don’t match the qualifications exactly, if you’re confident you can do the job, or can grow into the role, please throw your hat in the ring. For this role, we need someone who is an experienced developer with great problem solving skills and an eye for detail. We are looking for an experienced developer with the following: 5 years of Unity Engine/C# experience with a solid understanding of good design and architecture. A basic understanding of HTTP Requests and cross-platform development requirements. Experience working in a remote team using agile practices and task-management software. Experience with ClickUp or similar project management tools. Excitement to dig in and experiment, with real attention to detail. It would be awesome if you also have: Worked on or helped maintain an open-source C++ library or plugin Implemented for SteamWorks, GOG Galaxy, or a current-gen console Experience building UI with Unity Engine An understanding of the unique challenges UGC presents us and similar businesses like Youtube and Steam A passion for video games How do I apply? This is a full time role. You can work remotely or from our office in Prahran, which is near Melbourne in Victoria, Australia. If you fit the criteria and the job description sounds exciting, then please click the application button and provide: Your CV A cover letter outlining how you meet the criteria If you don’t think you’re right for this role, but you’d love a role at mod.io, please fill in our Expression of Interest form . • Tue, 05 Marmod.io
Protégé Developer » Australia - MYOB's Future Maker's Academy is where you have the opportunity to grow as Software Developer and code your own future. Base salary Superannuation (AU), Flexible Working MORE Start Date 19 Feb 2025 - 28 Feb 2025 Applications Open 25 Jul 2024 Applications Close 8 Aug 2024 Accepting International Applications No Qualifications Accepted I Bioinformatics Computer Graphics & Animation Computer Science (all other) Computer Systems and Networks Cyber Security Data Science Programming & Software Engineering Video Game Development Design & User Experience Hiring criteria Bachelor Degree / Certification / Bootcamp Imagine you had the skills to create intelligent and intuitive tools to help more businesses start, survive and succeed. We help make business life a whole lot easier for countless people across Australia and New Zealand. This is exactly what we do at MYOB, and we want you to join us in The Future Makers Academy. To make all this happen, we are dedicated in creating an exceptional flexible employee experience for all team members and offer a culture where you can be yourself. We don’t want you to simply ‘fit’ into our already established culture, we want you to come and add to it, and make it even better MYOB's Graduate Program – The Future Maker's Academy We're looking for our next generation of software developers to join us in February 2025. Join us as a full-time permanent employee, compensated at a market related salary. Our program is all about bringing people from diverse backgrounds together to build meaningful software for our customers. With a big focus on mastery of craft, our program offers a learning culture that sets the foundations for aspiring software developers. Plus, it’s not only about writing code, it's about having a growth mindset, collaboration and your inquisitive nature to adopt, develop and grow. Start in our Future Maker's Academy on a guided learning journey where you'll be supported by a dedicated mentor and learning buddy, with the purpose of accelerating your coding capability at a foundational level. Under their guidance, you’ll work through a series of complex problems designed to identify and stretch your core skills. This will be followed by working in tech teams (rotations) solving real problems for our customers. By the time you progress out of the academy, you’ll be a fully fledged Associate Developer. Having developed the technical and human-centric skills we know are key for a long and successful career as a software professional at MYOB and beyond. Who are you - what are we looking for? Curious minds and those who want to know why things work the way they do. You are a humble, supportive individual who is hungry to learn. You've coded (University Computer Science Degree or alike, Coding Boot Camp or self-taught to a semi-professional level). If you're wanting to work in a collaborative environment where you are challenged, your opinions are valued, and your ideas can make a difference, MYOB (and The Future Makers Academy) is the place for you. Come grow with us. We are an equal opportunity employer and value diversity at our company. You should have or be completing the following to apply for this opportunity. Bachelor Degree / Certification / Bootcamp Degree or Certificate Minimum Level of Study Certificate or higher Study Field I I IT & Computer Science Work rights The opportunity is available to applicants in any of the following categories. country eligibility Australia Australian Permanent Resident New Zealand Citizen New Zealand Permanent Resident Graduate Success Stories Graduate stories I believe DevelopHer programme definitely helps you build robust technical skills but at the same time would also work on building your interpersonal skills. I believe DevelopHer programme definitely helps you build robust technical skills but at the same time would also work on building your interpersonal skills. I joined the program in February 2021, I spent 8 months including rotations before graduating as an Associate Developer – I’m still here and loving it Graduate stories I joined the program in February 2021, I spent 8 months including rotations before graduating as an Associate Developer – I’m still here and loving it I believe DevelopHer programme definitely helps you build robust technical skills but at the same time would also work on building your interpersonal skills. I believe DevelopHer programme definitely helps you build robust technical skills but at the same time would also work on building your interpersonal skills. I joined the program in February 2021, I spent 8 months including rotations before graduating as an Associate Developer – I’m still here and loving it Graduate stories I joined the program in February 2021, I spent 8 months including rotations before graduating as an Associate Developer – I’m still here and loving it J-18808-Ljbffr • Mon, 04 MarProsple Pty

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Programmer - Automation » Australia - MightyGames Games Developer from Australia, Victoria Founded in 2013, Mighty Games’ experienced team focuses on developing proprietary AI-based technology solutions for the video game industry. Our has developed a platform of scalable, artificial intelligence led, automated, build and testing tools optimized for game development pipelines. Mighty is currently running thousands of hours of automated testing per day on client titles across a range of mobile games, console titles, multiplayer and cross-play games in a variety of genres. In August of 2022, Mighty Games joined Keywords Studios, an international technical services provider to the global video games industry. With over 70 studios in 24 countries strategically located in Asia, Australia, the Americas and Europe, Keywords Studios provides integrated art creation, marketing services, game development, testing, localization, audio and player support services across more than 50 languages and 16 games platforms to a blue-chip client base of over 950 clients across the globe. Job Description Mighty Games, A Keywords Studio, are currently recruiting for an experienced Programmer in the gaming environment to work with a growing team of inclusive, enthusiastic and collaborative developers. We specialise in creating tools to accelerate and empower game developers. In particular, our tools assist in automating the build and deployment processes of games creation as well as automated QA testing. Please note, this role does not work on game development, but on software used in games. The role of Programmer at Mighty Build and Test is a technical role where you'll work with the Build and Test suite of tools to ensure our clients are getting the most value out of our services, and write automation-AI code. While at Mighty Build and Test, you can expect to: Work with a growing, global team in a supportive environment, where you will be working on exciting and new technology for a wide variety of companies and games. Design AI and use our custom scripting language and C# to write code to automate game testing processes. Develop for console, mobile, desktop, VR/AR projects. Work Remotely A number of our team is distributed from our base location in Melbourne, Australia. Options for in office (Fitzroy) work are available for those located near Melbourne. KEY RESPONSIBILITIES The responsibilities of the Programmer at Mighty Build and Test can be broken down into the following core areas Development Designing and writing scripts using our in-house scripting language to drive automated AI behaviours for testing that will both cover specific sequences of actions and complete content of the game as specified by clients Maintain and update existing scripts to react to changes in game code Write or update code for existing internal toolsets to expand testing AI capability needed to support new feature requests from clients Write and update internal documentation for new features, processes and client requirements Test and provide feedback on tools and development features developed by other members of the Mighty Build and Test team General Providing general assistance, guidance and support to all areas of the business by; Attending Team Weekly Ops and Individual Performance Meetings Keeping abreast of daily/ weekly departmental priorities Documenting work done in internal ticketing tools Assisting with staff training if required Qualifications Must have skills: C# and Unity Engine, and, or C++ and Unreal Engine Gameplay AI programming experience Experience developing for or working with Bespoke / non-standard games engines. Additional Information All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within five to seven business days of your application. Hopefully sooner. If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may follow. All candidates interviewed will be provided with feedback. J-18808-Ljbffr • Mon, 04 MarTsumea
Audio Designer - xDefiant » The Rocks, Sydney - The Audio Designer will handle all aspects of audio production, from planning and recording to designing assets and implementing them. They will work closely with various teams across departments, in alignment with the vision set by the Audio Director. WHAT YOU'LL DO Collaborate across multiple teams and studios to help design effective game features and gameplay mechanics from initial concept to final product Conduct high quality audio recording both in the studio and field recording Create AAA quality audio design employing expert skills in DAWs and audio plugins Implement using our Snowdrop Engine utilizing expert skills in audio middleware Wwise Effectively handle extensive file management and version control tasks utilizing Perforce Document technical and artistic configurations in the audio design document Regularly engage in playtests and attend daily meetings actively Respond to feedback and bug reports swiftly and professionally Thoroughly test audio systems, including profiling in Wwise and the Engine, to identify and address bugs and optimise performance Have a mindset for self-improvement, open-mindedness, adaptability, flexibility, and the ability to receive feedback QUALIFICATIONS WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player's lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not sponsor VISA or relocations. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines WHAT WE'D LOVE YOU TO BRING A high quality showreel demonstrating expertise in FPS game audio design and implementation At least 5 years of experience in game audio development and having shipped at least one AAA game Expertise in Wwise audio middleware Experience in Unreal, Unity or proprietary Engines Expertise in a range of DAWs and VSTs Experience in visual scripting Tools (e.g. Max MSP, Pure Data) A team player; supporting, collaborating, mentoring A gamer; passionate about games and game audio Strong communication and problem-solving skills, and a collaborative mindset Desire to learn, grow and take feedback WHAT IS ADDITIONALLY DESIRABLE Experience in Perforce Music composition and remixing in multiple styles Audio for Cinematics and Trailers Very good communication and team work skills Any personal side projects that further demonstrate your passion for audio Eagerness for self-improvement and knowledge sharing Having worked with multiple studios across different time-zones Your own remote isolated recording space Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft's worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. • Sat, 02 MarUbisoft Entertainment
Senior/Lead Front End Engineer » Dunnstown, Moorabool Area - Engineering - Software (Information & Communication Technology) DeVision have partnered with a rapidly growing start-up who are looking to build a Web3.0 product ecosystem for Gaming/E-Sports and Professional Gamers. Our client empowers gamers through blockchain to own what they build, buy, and win. Build a platform that connects gamers to all their games, underpinned by a universal gamer profile. The Role: As the Senior/Lead Frontend Engineer you will be instrumental in shaping the technical landscape of the organisations platform, ensuring its robustness, efficiency, and user-centricity. Reporting directly to the CTO, this role will be pivotal in driving frontend development, collaborating closely with product and design teams to bring innovative features to life. You will be responsible for the entire software development lifecycle, from ideation to deployment. Requirements Proficiency in React.js, Next.js, Redux, and CSS compiler languages like SCSS A genuine passion for video gaming and the gaming industry Strong understanding of UX/UI design principles Experience in frontend testing frameworks and performance optimisation techniques Familiarity with modern frontend development tools and practices Mid level or higher experience with backend technologies (Node.JS) Responsibilities Lead the architecture, development, and deployment of frontend solutions using technologies like React.js, Next.js, Redux.js, and CSS compiler languages such as SCSS Collaborate closely with UX/UI designers to translate designs into seamless user interfaces Ensure responsiveness and optimal performance across various devices and browsers Work closely with backend engineers to ensure seamless integration and functionality Provide guidance and mentorship to junior frontend developers, fostering a culture of excellence and innovation Collaborate with cross-functional teams, including product managers and designers, to ensure alignment with overall product vision Implement frontend testing frameworks to ensure the reliability and stability of the platform Continuously monitor website performance, making optimisations as necessary to ensure fast load times and smooth interactions Maintain comprehensive documentation of frontend code and design systems Uphold and advocate for best practices in frontend development, ensuring code quality and maintainability About the recruiter Your application will include the following questions: Which of the following statements best describes your right to work in Australia? Do you play/develop video games in your spare time? Report this job advert Don’t provide your bank or credit card details when applying for jobs. Choose from thousands of courses delivered by leaders in education. J-18808-Ljbffr • Sat, 02 MarDeVision Recruitment
Build Pipeline Engineer » Australia - MightyGames Games Developer from Australia, Victoria Founded in 2013, Mighty Games’ experienced team focuses on developing proprietary AI-based technology solutions for the video game industry. The studio has developed a platform of scalable, artificial intelligence led, automated, build and testing tools optimized for game development pipelines. Mighty is currently running thousands of hours of automated testing per day on client titles across a range of mobile games, console titles, multiplayer and cross-play games in a variety of genres. In August of 2022, Mighty Games joined Keywords Studios, an international technical services provider to the global video games industry. With over 70 facilities in 24 countries strategically located in Asia, Australia, the Americas and Europe, Keywords Studios provides integrated art creation, marketing services, game development, testing, localization, audio and player support services across more than 50 languages and 16 games platforms to a blue-chip client base of over 950 clients across the globe. What do we offer? Work Remotely A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne. Work with some of the most experienced, passionate, supportive professionals in Australia Job Description Mighty Games, A Keywords Studio, are currently recruiting for an experienced Build Pipeline Engineer in the gaming environment to work with a growing team of enthusiastic and collaborative developers. We specialise in creating tools to accelerate and empower game developers. In particular, our tools assist in automating the build and deployment processes of games creation as well as automated QA testing. The role of Build Pipeline Engineer at Mighty Build and Test is a technical role where you'll work with the Build and Test suite of tools to ensure our clients are their getting the most value out of our services. While at Mighty Build and Test, you can expect to: Work with a growing, global team in a supportive environment, where you will be working on exciting and new technology for a wide variety of companies and games. Develop for console, mobile, desktop, VR/AR projects Automate the build process in its entirety from code commit to build deployment for a variety of different clients and game engines using our in-house build pipeline toolset. Work Remotely A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne. KEY RESPONSIBILITIES The responsibilities of the Build Pipeline Engineer at Mighty Build and Test can be broken down into the following core areas: Development Set up, maintain, and monitor automated CI/CD build pipelines for clients using the Mighty Build and Test build system for mobile, PC, console and VR platforms. Troubleshooting build issues, and where needed, advising clients on fixes and improvements. Write or update code for existing internal toolsets to expand functionality needed to support new feature requests from clients Write and update internal documentation for new features, processes and client requirements Test and provide feedback on tools and development features developed by other members of the Mighty Build and Test team General Providing general assistance, guidance and support to all areas of the business by; Attending Team Weekly Ops and Individual Performance Meetings Keeping abreast of daily/ weekly departmental priorities Documenting work done in internal ticketing tools Assisting with staff training if required Additional responsibilities may be added at a later date in consultation with your manager. Qualifications DEMONSTRATED SKILLS & QUALIFICATIONS (Must haves) Minimum Two Years experience working as a programmer or similar role at a games studio Specific experience writing scripts or tools to automate the build process Experience deploying at least one released product to a major storefront (Steam, PlayStation, App Store, Google Play Store, Meta, etc.) You'll be working on a variety of client projects and codebases, so we are looking for someone with the ability to learn and adapt to change. Good knowledge of Game Engine Build Pipelines is essential. DESIRABLE SKILLS & QUALIFICATIONS Experience with multiple source control services (Git, Perforce, Plastic, SVN, etc) Experience managing CI/CD through internal or external tools and services Experience working with Development Kits or Console hardware Experience developing for or working with Bespoke / non-standard games engines Additional Information All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within ten business days of your application. Hopefully sooner. If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may be required. All candidates interviewed will be provided with feedback. Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning. J-18808-Ljbffr • Fri, 01 MarTsumea
Technical Director - xDefiant » The Rocks, Sydney - Job Description Support, manage and mentor multiple engineering teams across varied game development specialties Define and maintain the engineering team structure, career growth, and expertise, with a view towards long-term strategic goals Advise the local director group on technical topics impacting the team Analyze feature requests for viability, completeness, risks and dependencies Collaborate with a distributed engineering team in multiple locations Pro-actively address issues blocking the team, providing them with the tools to work effectively Ensure high standards of development across the local engineering team's work, including meeting all applicable coding standards Ensure the team works within the constraints of the existing game engine to meet performance, quality and maintainability benchmarks Promote and communicate the team's work across the entire project Help the team troubleshoot complex issues across the entire game pipeline Maintain a collaborative and creative spirit in your teams Seek innovative solutions to problems, and challenge the team to aim high Qualifications Experience managing engineers and engineering leads Ability to make strategic decisions when faced with incomplete information A good understanding of video game production with the ability to see the perspective of other professionals involved in production An ability to adapt to new situations, make necessary changes and communicate them in a relatable manner A calm demeanour when facing challenging situations (you know a solution is always at hand) Impeccable leadership and communication skills Good command of C++ programming, including refactoring, optimization, debugging and testing Experience in one or more video game engineering specialties ( Gameplay, Engine, UI, Rendering, Tools, Networking, etc ) Continually learning about industry trends and latest technologies involved in game development Additional Information WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines Company Description Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. J-18808-Ljbffr • Fri, 01 MarUbisoft
Game Security Tech Lead – XDefiant » The Rocks, Sydney - Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. JOB DESCRIPTION You will be guiding the technical development of our game security measures, protecting the game client from hacks and exploits, hardening the code and data running on the player’s PC, and developing a secure infrastructure and server ecosystem for our players. You will be the technical leader, driving a team holding the player’s connected experience as the core of its mission, ensuring that players compete on a level playing field. WHAT YOU'LL DO Secure the game client and its interactions with the game servers Collaborate with the networking team to harden and optimize network traffic Investigate exploits and cheats happening in our game and others Guide engineers to develop world class security systems and practices Educate content creators and gameplay engineers on how to maximize game security Coordinate with the production team, curating the security roadmap and direction Maintain and extend documentation on security best practices QUALIFICATIONS WHAT YOU'LL BRING C/C++ experience with understanding of multi-threaded programming techniques Experience with securing games both on the client and in the cloud An empathic, problem-solving, and open-minded attitude Compassion,leadership, andmentoring skills Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB Games Explained: Game Engines Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft. Alexandru's journey: from Game Tester to IT teams Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies FAQ Can I submit an open application? We do not process open applications, you can find all our open positions on the Ubisoft Careers page by clicking on the ‘Search jobs’ button. How can I check my application status? You can check your application status by logging into your SmartRecruiters candidate profile (my.smartrecruiters.com) I am not familiar with the video game industry. Would I fit into Ubisoft? At Ubisoft, everyone is welcome We seek people passionate about their specialties, jobs or the entertainment industry in general. J-18808-Ljbffr • Fri, 01 MarUbisoft Entertainment
Build Pipeline Engineer » Australia - Founded in 2013, Mighty Games’ experienced team focuses on developing proprietary AI-based technology solutions for the video game industry. The studio has developed a platform of scalable, artificial intelligence led, automated, build and testing tools optimized for game development pipelines. Mighty is currently running thousands of hours of automated testing per day on client titles across a range of mobile games, console titles, multiplayer and cross-play games in a variety of genres. In August of 2022, Mighty Games joined Keywords Studios, an international technical services provider to the global video games industry. With over 70 facilities in 24 countries strategically located in Asia, Australia, the Americas and Europe, Keywords Studios provides integrated art creation, marketing services, game development, testing, localization, audio and player support services across more than 50 languages and 16 games platforms to a blue-chip client base of over 950 clients across the globe. What do we offer? Work Remotely A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne. Work with some of the most experienced, passionate, supportive professionals in Australia Job Description Mighty Games, A Keywords Studio, are currently recruiting for an experienced Build Pipeline Engineer in the gaming environment to work with a growing team of enthusiastic and collaborative developers. We specialise in creating tools to accelerate and empower game developers. In particular, our tools assist in automating the build and deployment processes of games creation as well as automated QA testing. The role of Build Pipeline Engineer at Mighty Build and Test is a technical role where you'll work with the Build and Test suite of tools to ensure our clients are their getting the most value out of our services. While at Mighty Build and Test, you can expect to: Work with a growing, global team in a supportive environment, where you will be working on exciting and new technology for a wide variety of companies and games. Develop for console, mobile, desktop, VR/AR projects Automate the build process in its entirety from code commit to build deployment for a variety of different clients and game engines using our in-house build pipeline toolset. Work Remotely A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne. KEY RESPONSIBILITIES The responsibilities of the Build Pipeline Engineer at Mighty Build and Test can be broken down into the following core areas: Development Set up, maintain, and monitor automated CI/CD build pipelines for clients using the Mighty Build and Test build system for mobile, PC, console and VR platforms. Troubleshooting build issues, and where needed, advising clients on fixes and improvements. Write or update code for existing internal toolsets to expand functionality needed to support new feature requests from clients Write and update internal documentation for new features, processes and client requirements Test and provide feedback on tools and development features developed by other members of the Mighty Build and Test team General Providing general assistance, guidance and support to all areas of the business by; Attending Team Weekly Ops and Individual Performance Meetings Keeping abreast of daily/ weekly departmental priorities Documenting work done in internal ticketing tools Assisting with staff training if required Additional responsibilities may be added at a later date in consultation with your manager. Qualifications DEMONSTRATED SKILLS & QUALIFICATIONS (Must haves) Minimum Two Years experience working as a programmer or similar role at a games studio Specific experience writing scripts or tools to automate the build process Experience deploying at least one released product to a major storefront (Steam, PlayStation, App Store, Google Play Store, Meta, etc.) You'll be working on a variety of client projects and codebases, so we are looking for someone with the ability to learn and adapt to change. Good knowledge of Game Engine Build Pipelines is essential. DESIRABLE SKILLS & QUALIFICATIONS Experience with multiple source control services (Git, Perforce, Plastic, SVN, etc) Experience managing CI/CD through internal or external tools and services Experience working with Development Kits or Console hardware Experience developing for or working with Bespoke / non-standard games engines Additional Information All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within ten business days of your application. Hopefully sooner. If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may be required. All candidates interviewed will be provided with feedback. Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning. J-18808-Ljbffr • Fri, 01 MarMightygamesgroup
Business Analyst Virtual Experience » Australia - In this virtual experience you will be given the opportunity to demonstrate and sharpen the skills required to be a Graduate undertaking a Business Analyst rotation in MECCA’s eCommerce team. Opportunity details Opportunity Type Virtual Experience Accepting International Applications Yes Qualifications Accepted B Accounting Commerce Finance Business Business Administration International Business Management Project Management Event Management Economics Human Resources Hospitality Management Tourism Marketing & Advertising Public Relations Transport, Logistics & Procurement C Communication Fashion Design Film & TV Fine Arts Graphic Design & Visual Arts Creative Writing Journalism Music Performing Arts Photography Creative Arts (all other) E Air Traffic Control Aircraft Maintenance Engineering Aircraft Operation & Aviation Chemical Engineering Civil Engineering & Construction Communications Engineering Electrical & Electronic Engineering Environmental Engineering Fire & Safety Engineering Geomatic Engineering Manufacturing Engineering Mathematics & Statistics Mechanical Engineering Renewable Energy Engineering Robotics & Mechatronics Engineering Engineering & Mathematics (all other) F Beauty Therapy H Geography Classics Criminology International Development Peace & Conflict Refugees & Forced Migration Archaeology History International Studies Modern Languages Literature Translating & Interpreting Philosophy Political Science Public Administration Theology & Comparative Religion Humanities (all other) Social Science (all other) Liberal Arts I Bioinformatics Computer Graphics & Animation Computer Science (all other) Computer Systems and Networks Cyber Security Data Science Programming & Software Engineering Video Game Development Design & User Experience L Justice & Law Enforcement Commercial Law Constitutional Law Criminal Law Family Law International Law Tax Law Legal Studies M Audiology Biomedical Science Chiropractic & Osteopathy Exercise & Sports Science Health Administration General Practice Medical Administration Obstetrics & Gynaecology Occupational & Environmental Medicine Ophthalmology Paediatrics & Child Health Palliative Medicine Pathology Public Health Medicine Radiation Oncology Radiology Surgery Naturopathy, Acupuncture & Complementary Medicine Welcome to MECCA’s Graduate Rotation (Business Analyst) Virtual Experience. MECCA’s eCommerce team is abuzz with opportunity - with the aim of growing our online eCommerce sites to world-leading online beauty platforms, the eCommerce team looks after our online sites from end-to-end, including product merchandise, to the content on our websites, to digital marketing, and site improvements. Our eCommerce team is a fast-paced, agile, clever, and welcoming group. Why should you do this? This Virtual Experience Program is self-paced andshould take only 2.5 to 5 hoursto complete. This Virtual Experience Program is free for all students. When you complete the Virtual Experience Program, you’ll earn a digital badge and certificate you can share on Linkedin and include on your resume. Throughout the program, you’ll learn and develop deep insights into what it is actually like to work as a business at MECCA Brands.Apply your business knowledge to a real-world problem & gain practical experience and knowledge to draw upon in interviews. What skills will I gain? Scoping the piece of work, including drafting questions for the business and technical teams Designing how the process would work for guest users Developing metrics to measure the success of the feature Devising ideas to extend the feature in the future What you will do? Module 1: Scoping The Work (1 - 2 hours) Draft questions for the business and technical teams in order to scope the project. Module 2: Process Design (30 minutes - 1 hour) Design how the process should work for guest users. Module 3: Measuring Success (30 minutes - 1 hour) To make sure the recommendations we’ve proposed are working, we’ll need to develop metrics to measure the success of the feature. Module 4: Ideation (30 minutes - 1 hour) Ideate and come up with ideas to extend the feature in the future. Ready to get started? Click Register to begin. Hiring criteria You should have or be completing the following to apply for this opportunity. Entry pathway Degree or Certificate Study Field B Accounting Commerce Finance Business Business Administration International Business Management Project Management Economics Human Resources Hospitality Management Tourism C Communication Fashion Design Film & TV Fine Arts Graphic Design & Visual Arts Creative Writing Journalism F Beauty Therapy E Air Traffic Control Aircraft Maintenance Engineering Aircraft Operation & Aviation Chemical Engineering Civil Engineering & Construction Communications Engineering Electrical & Electronic Engineering H Geography Classics Criminology International Development Peace & Conflict Refugees & Forced Migration Archaeology History International Studies I Bioinformatics Computer Graphics & Animation Computer Science (all other) Computer Systems and Networks Cyber Security Work rights The opportunity is available to applicants in any of the following categories. country eligibility Australia Australian Permanent Resident Australian Student Visa Australian Temporary Work Visa Visa Sponsorship Included Graduate Success Stories Graduate stories Experiences and aspirations outside of your career are important and you should put time towards making them happen as you would your work goals. Experiences and aspirations outside of your career are important and you should put time towards making them happen as you would your work goals. Experiences and aspirations outside of your career are important and you should put time towards making them happen as you would your work goals. Experiences and aspirations outside of your career are important and you should put time towards making them happen as you would your work goals. J-18808-Ljbffr • Fri, 01 MarQueensland Tertiary Admissions Centre
Game Security Tech Lead – XDefiant » The Rocks, Sydney - Job Description You will be guiding the technical development of our game security measures, protecting the game client from hacks and exploits, hardening the code and data running on the player’s PC, and developing a secure infrastructure and server ecosystem for our players. You will be the technical leader, driving a team holding the player’s connected experience as the core of its mission, ensuring that players compete on a level playing field. WHAT YOU'LL DO Secure the game client and its interactions with the game servers Collaborate with the networking team to harden and optimize network traffic Investigate exploits and cheats happening in our game and others Guide engineers to develop world class security systems and practices Educate content creators and gameplay engineers on how to maximize game security Coordinate with the production team, curating the security roadmap and direction Maintain and extend documentation on security best practices Qualifications WHAT YOU'LL BRING C/C++ experience with understanding of multi-threaded programming techniques Experience with securing games both on the client and in the cloud An empathic, problem-solving, and open-minded attitude Compassion, leadership, and mentoring skills Debugging and analytical skills Learn more about: XDefiant - https://www.ubisoft.com/en-us/game/xdefiant The Snowdrop engine - https://www.ubisoft.com/snowdrop Additional Information WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not sponsor VISA. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines Company Description Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. J-18808-Ljbffr • Fri, 01 MarUbisoft
Gameplay Security Engineer - XDefiant » The Rocks, Sydney - Ubisoft Welcome to the official website for Ubisoft, creator of Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry, Watch Dogs and many others. Learn more about our breathtaking games here View company page Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Job Description Keeping out the cheaters and making the game environment fair for everyone is an important and a rewarding struggle. We want to give people the chance to show off their skills without having to contend with players running aimbots. We are looking for a Gameplay Security Engineer to work with us on XDefiant, a new multiplatform online multiplayer action game. The game is a free-to-play, fast-paced arena shooter that combines intense combat with personalized loadouts and specialized factions, as teamsbattle for domination. You’llbe working to makethe game client and servers are as secure as possible, so we can ensure that our users get the best, fairest game experience possible. Working to make sure the game server data is secure and validated, blocking game exploits, and helping createthe best possible play environment. You will work witha small, collaboration-oriented team where you will have the opportunity to contribute in meaningful ways. WHAT YOU'LL DO Analyze the game ecosystem for exploits Ensure that server logic and server-client interactions are secure and validated Work togetherwith the networking team to harden and optimize network traffic Maintain and extend documentation on gameplay security best practices Self-manage programming task schedule updates and collaboratewith production team Ensure that your code meets the team's coding standards to deliver high quality and maintainable code Qualifications WHAT YOU'LL BRING Several shipped titles as Gameplay or Game Security Engineer Experience in developing and implementing key gameplay systems Responsible, problem-solving, compassionate and open-minded attitude Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines Explore more InfoSec / Cybersecurity career opportunities Find even more open roles in Ethical Hacking, Pen Testing, Security Engineering, Threat Research, Vulnerability Management, Cryptography, Digital Forensics and Cyber Security in general - ordered by popularity of job title or skills, toolset and products used - below. J-18808-Ljbffr • Fri, 01 MarUbisoft
Technical Director - xDefiant » The Rocks, Sydney - Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. Job Description Support, manage and mentor multiple engineering teams across varied game development specialties Define and maintain the engineering team structure, career growth, and expertise, with a view towards long-term strategic goals Advise the local director group on technical topics impacting the team Analyze feature requests for viability, completeness, risks and dependencies Collaborate with a distributed engineering team in multiple locations Pro-actively address issues blocking the team, providing them with the tools to work effectively Ensure high standards of development across the local engineering team's work, including meeting all applicable coding standards Ensure the team works within the constraints of the existing game engine to meet performance, quality and maintainability benchmarks Promote and communicate the team's work across the entire project Help the team troubleshoot complex issues across the entire game pipeline Maintain a collaborative and creative spirit in your teams Seek innovative solutions to problems, and challenge the team to aim high Qualifications Experience managing engineers and engineering leads Ability to make strategic decisions when faced with incomplete information A good understanding of video game production with the ability to see the perspective of other professionals involved in production An ability to adapt to new situations, make necessary changes and communicate them in a relatable manner A calm demeanour when facing challenging situations (you know a solution is always at hand) Impeccable leadership and communication skills Good command of C++ programming, including refactoring, optimization, debugging and testing Experience in one or more video game engineering specialties ( Gameplay, Engine, UI, Rendering, Tools, Networking, etc ) Continually learning about industry trends and latest technologies involved in game development Additional Information WHAT YOU'LL GET Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines J-18808-Ljbffr • Fri, 01 MarUbisoft Entertainment
VFX Artist - xDefiant » The Rocks, Sydney - Job Description A VFX Artist will craft explosions, world effects and visual effects that will be the bridge between art and design communicating gameplay ideas to the player all while building a compelling visual storytelling experience. You will be part of a team of game developers creating exciting combat, memorable moments, and immersive experiences. In collaboration with the Art Director and Game Director the VFX Artist will work within the visual style for VFX in the game, and provide performant and expressive effects in many aspects of gameplay features. The VFX Artist will also help develop and refine pipeline and production approaches ensuring work is consistent and optimised. What you will do : Design and implementation of high quality realistic Visual Effects to support art direction and gameplay Translate reference, concept art, story boards, written game design briefs, and verbal directions into prototype and implement real-time VFX in game Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full screen effects Create and optimize VFX to run within performance limitations Identify and best practices of VFX workflow Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements R&D on new industry technology and trends to improve the project's visual quality and efficiency Prioritize, plan, and organize VFX Domain tasks using Jira with the Producer/Associate Producer Qualifications What you will bring : Professional VFX experience in game or film industry Proficient in creating high quality VFX using Maya, Houdini, or other equivalent tools A creative thinker who feels comfortable experimenting and presenting approaches and solutions that help push the edge of what’s possible with FX Production experience utilizing particle systems and other forms of dynamic simulations Able to balance quality and technical constraints Problem solving and troubleshooting skills Preferred familiarity with node based engines Additional Information WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not sponsor VISA or relocations. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines Company Description Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. J-18808-Ljbffr • Fri, 01 MarUbisoft
New Business Developer (Future Vacancy) » New South Wales - . Is a natural salesperson who can change people's mind. Games Workshop is one of the largest toy and game manufacturers in the... and training/coaching support to succeed provided. How to Apply If you wish to apply, send us a letter or a video telling... • Thu, 29 FebGames Workshop$85000 per year
Graduate - Technology » Melbourne, VIC - What are we looking for? Inclusive and interpersonal attributes that connect with our behaviours (we change the game, we own it, we step in... Technology to become a professional Software Developer. A demonstrated interest in Software Development and putting... • Tue, 27 Febcarsales.com
Rigging Tech Artist / Animator - xDefiant » The Rocks, Sydney - Collaborate with the art team to understand the overall game vision and rigging and skinning needs. Recognize proper mesh topology and performance limitations and give feedback to supporting departments. Rig and skin characters, objects and weapons while staying organized to meet the needs of the project and teams. Find balance between artistic aspects and technical constraints with the help of technical directors. Work closely with animators to make models move believably and overcome any motion-related limitations. Iterate to improve your work based on feedback from interdependent teams. WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player's lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not sponsor VISA or relocations. All your information will be kept confidential according to EEO guidelines Experience in video game rigging with understanding of modelling and/or animation. Knowledge of DCC rigging techniques within a real-time production, supported by strong scripting experience. Solid understanding of physics and secondary rigging techniques within a real-time environment Knowledge of the limitations of the game engine and production needs Ability to profile, identify and address art and animation production bottlenecks. Excellent observation, problem-solving, organization, communication, and interpersonal skills A highly collaborative, creative, and innovative spirit with flexibility and resourcefulness Ability to communicate constructively with positivity and respect for others with a proactive and solution-oriented attitude. Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft's worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. • Sun, 25 FebUbisoft Entertainment
Rigging Tech Artist / Animator - xDefiant » Sydney, Sydney Region - Company Description Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. Job Description Collaborate with the art team to understand the overall game vision and rigging and skinning needs. Recognize proper mesh topology and performance limitations and give feedback to supporting departments. Rig and skin characters, objects and weapons while staying organized to meet the needs of the project and teams. Find balance between artistic aspects and technical constraints with the help of technical directors. Work closely with animators to make models move believably and overcome any motion-related limitations. Iterate to improve your work based on feedback from interdependent teams. Qualifications Experience in video game rigging with understanding of modelling and/or animation. Knowledge of DCC rigging techniques within a real-time production, supported by strong scripting experience. Solid understanding of physics and secondary rigging techniques within a real-time environment Knowledge of the limitations of the game engine and production needs Ability to profile, identify and address art and animation production bottlenecks. Excellent observation, problem-solving, organization, communication, and interpersonal skills A highly collaborative, creative, and innovative spirit with flexibility and resourcefulness Ability to communicate constructively with positivity and respect for others with a proactive and solution-oriented attitude. Additional Information WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not sponsor VISA or relocations. All your information will be kept confidential according to EEO guidelines • Sat, 24 FebUbisoft
Senior Game Designer - xDefiant » The Rocks, Sydney - A Game Designer will focus on the design of the player experience and communication of the concept to our teams. The candidate will get experience in championing concepts through the design process across teams, as well as shaping mechanics hands-on in the editor; supporting the art, engineering and design departments to craft the player experience. This individual will develop, document and support the game design pipeline and practices used by the production teams on the project. This candidate, based on their skillsets and interest, will also have the opportunity to explore various career paths e.g. in UX design, tech design or tools design, as part of career progression and development. YOUR ROLE Proactively work as a part of the production and design team, collaborating cross-discipline to craft and realize the player experience across multiple teams and studios Drive a well-researched concept; communicating to teams its goals, stakeholder requirements, design, reasoning and risk Create design documentation and diagrams to be presented to stakeholders Be pitching and prototyping, generating ideas while accepting ideas can come from anyone, and be unattached to letting them go Give estimates and risk assessments to the team for your upcoming work, providing feedback and testing for others work Get hands-on, to modify and refine gameplay experiences, towards realizing a polished feature Have a self-improvement mindset, understanding iterative design and being adept at breaking down high level vision into achievable goals based on targeted values WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player's lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not sponsor VISA or relocations. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines ABOUT YOU An experienced game designer; with professional work experience with different games, design tools and game engines A design pro; succinctly articulating game concepts, inspecting and crafting balanced game loops Fluent in many prevalent game systems and features, with critical thinking skills to balance familiarity with innovation A confident communicator; with precise and clear verbal and written communications, your best work coming from collaboration and teamwork, Experienced when it comes to stakeholder communication Promote alignment facilitated by communication driven by you, across disciplines throughout the design process A team player; supporting, collaborating, mentoring and motivating other designers, growing each designer and the team into greater success A gamer; passionate about games, with a wide range of game knowledge to call upon, easily identifying and explaining a game's strengths and weaknesses, with a diverse empathetic understanding of what makes a game great Passionate and knowledgeable about modern AAA shooter titles What is additionally desirable: Experience in Unreal, Unity or proprietary engines Having worked with multiple studios across different time-zones Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft's worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. • Fri, 23 FebUbisoft Entertainment
Senior Backend Game Developer » Brisbane, QLD - Brisbane was announced as the winner of the coveted 'Studio of the Year' at the Australian Game Developer Awards (AGDAs... and milestones. Qualifications Minimum 5 years experience in the video game industry. Proficiency in C++, C#, and Python... • Fri, 23 FebGameloft
Senior Backend Game Developer » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... and milestones. Qualifications Minimum 5 years experience in the video game industry. Proficiency in C++, C#, and Python... • Thu, 22 FebGameloft
Executive Producer (Relocation Provided) » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Thu, 22 FebGameloft
Executive Producer » Brisbane, QLD - Brisbane was announced as the winner of the coveted 'Studio of the Year' at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Thu, 22 FebGameloft
Senior Unreal Engine Programmer » Brisbane, QLD - Brisbane was announced as the winner of the coveted 'Studio of the Year' at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Senior Gameplay Programmer » Brisbane, QLD - Brisbane was announced as the winner of the coveted 'Studio of the Year' at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Senior Gameplay Programmer » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Senior Unreal Engine Programmer » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Executive Producer » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Executive Producer (Relocation Provided) » Brisbane, QLD - Brisbane was announced as the winner of the coveted 'Studio of the Year' at the Australian Game Developer Awards (AGDAs... on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation... • Wed, 21 FebGameloft
Technical Director - xDefiant » The Rocks, Sydney - Support, manage and mentor multiple engineering teams across varied game development specialties Define and maintain the engineering team structure, career growth, and expertise, with a view towards long-term strategic goals Advise the local director group on technical topics impacting the team Analyze feature requests for viability, completeness, risks and dependencies Collaborate with a distributed engineering team in multiple locations Pro-actively address issues blocking the team, providing them with the tools to work effectively Ensure high standards of development across the local engineering team's work, including meeting all applicable coding standards Ensure the team works within the constraints of the existing game engine to meet performance, quality and maintainability benchmarks Promote and communicate the team's work across the entire project Help the team troubleshoot complex issues across the entire game pipeline Maintain a collaborative and creative spirit in your teams Seek innovative solutions to problems, and challenge the team to aim high WHAT YOU'LL GET Flexible work arrangements Choice of paid parking or public transport expenses Paid parental leave Quarterly Rostered Days Off (in addition to Annual Leave) Paid time off to volunteer Ubisoft is committed to enriching player's lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities. Are you looking to work with enthusiastic experts who are tackling game-changing solutions in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. Take entertainment to the next level. Join us and create the unknown. We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters All your information will be kept confidential according to EEO guidelines Experience managing engineers and engineering leads Ability to make strategic decisions when faced with incomplete information A good understanding of video game production with the ability to see the perspective of other professionals involved in production An ability to adapt to new situations, make necessary changes and communicate them in a relatable manner A calm demeanour when facing challenging situations (you know a solution is always at hand) Impeccable leadership and communication skills Good command of C++ programming, including refactoring, optimization, debugging and testing Experience in one or more video game engineering specialties ( Gameplay, Engine, UI, Rendering, Tools, Networking, etc ) Continually learning about industry trends and latest technologies involved in game development Ubisoft is composed of over 20,000 talented people located in 55 development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry. Ubisoft's worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division, For Honor, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more. • Mon, 19 FebUbisoft Entertainment
Marketing Asset Artist » Brisbane, QLD - Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs... with strong communication skills Motion design knowledge Experience in the video game industry and social media resource design Highly... • Tue, 13 FebGameloft
Marketing Asset Artist » Brisbane, QLD - Brisbane was announced as the winner of the coveted 'Studio of the Year' at the Australian Game Developer Awards (AGDAs... with strong communication skills Motion design knowledge Experience in the video game industry and social media resource design Highly... • Mon, 12 FebGameloft

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